AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on iOS in the Middle East: Q2 2024 Performance
Discover the performance metrics of the top 5 3D cartoon games on iOS in the Middle East for Q2 2024, highlighting trends in downloads, revenue, and active users.
In Q2 2024, the top 5 3D cartoon games on the iOS platform in the Middle East showcased intriguing trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Whiteout Survival Published by Century Games Pte. Ltd., this game saw a notable increase in weekly revenue, peaking at around $728K in the last week of May. Weekly downloads also surged, especially in early June, reaching approximately 124K. The game's weekly active users grew steadily, peaking at around 320K in early June.
Squad Busters Released by Supercell, this game experienced a significant initial spike in weekly downloads, with around 703K in the last week of May. However, downloads dropped to approximately 15K by the end of June. Weekly revenue peaked at around $86K at launch and then stabilized around $71K by the end of the quarter. Active users saw a sharp decline from about 638K at launch to roughly 85K by the end of June.
Subway Surfers This long-standing favorite from Sybo Games ApS maintained a consistent performance. Weekly downloads showed a steady upward trend, peaking at around 58K in mid-June. The game's revenue remained relatively stable, hovering around $2.6K per week. Active users stayed robust, reaching approximately 1.87M in mid-June before slightly tapering off to 1.66M by the quarter's end.
Brawl Stars Another hit from Supercell, Brawl Stars saw fluctuating weekly revenue, peaking at about $293K in late April. Weekly downloads remained steady, with a slight increase towards the end of the quarter, reaching around 35K. Active users hovered between 365K and 415K throughout the quarter, showing a consistent player base.
My Perfect Hotel Published by SayGames LTD, this game saw a gradual increase in weekly downloads, peaking at around 49K in mid-June. Revenue also showed an upward trend, reaching approximately $3.1K in mid-June. The game's active users grew significantly, from about 55K in early April to around 111K by the end of June.
For more detailed insights and data, visit Sensor Tower.